{"id":3769,"date":"2025-01-06T14:26:37","date_gmt":"2025-01-06T14:26:37","guid":{"rendered":"https:\/\/gamerjump.com\/?p=3769"},"modified":"2025-01-06T14:26:37","modified_gmt":"2025-01-06T14:26:37","slug":"wind-waker-unflooded-reimagina-hyrule-com-arte-cel-shading-do-classico-de-2003","status":"publish","type":"post","link":"https:\/\/gamerjump.com\/en\/wind-waker-unflooded-reimagina-hyrule-com-arte-cel-shading-do-classico-de-2003\/","title":{"rendered":"Wind Waker: Unflooded Reimagina Hyrule com Arte Cel-Shading do Cl\u00e1ssico de 2003"},"content":{"rendered":"<p class=\"wp-block-paragraph\">A arte ic\u00f4nica de <em>The Legend of Zelda: Wind Waker<\/em> continua a inspirar f\u00e3s d\u00e9cadas ap\u00f3s seu lan\u00e7amento. Um desses f\u00e3s, Joe Kendrick, est\u00e1 recriando toda a terra de Hyrule com o mesmo estilo cel-shading do jogo original, mas com uma grande diferen\u00e7a: sem \u00e1gua. O projeto, chamado <em>Wind Waker: Unflooded<\/em>, est\u00e1 65% completo e acaba de receber uma atualiza\u00e7\u00e3o.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"The Current Progress of Wind Waker: Unflooded\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/AuXcUf0V-vI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">No v\u00eddeo mais recente, Kendrick mostra como est\u00e1 remodelando locais de Hyrule com a est\u00e9tica vibrante de <em>Wind Waker<\/em>. Um destaque curioso \u00e9 a inclus\u00e3o de uma est\u00e1tua em forma de GameCube, inspirada em uma arte conceitual descartada do jogo original. Esse e outros detalhes mostram o cuidado e a criatividade por tr\u00e1s do projeto, que tamb\u00e9m conta com a colabora\u00e7\u00e3o de diversos entusiastas da franquia.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Kendrick vem publicando atualiza\u00e7\u00f5es regulares em seu canal <strong><a href=\"https:\/\/www.youtube.com\/@windwakerhyrule\" target=\"_blank\" rel=\"noreferrer noopener\">Wind Waker: Unflooded<\/a><\/strong>, permitindo aos f\u00e3s acompanhar o progresso de seu trabalho monumental. Para os apaixonados por Zelda, o projeto oferece uma vis\u00e3o fascinante de como seria Hyrule em um \u00fanico mapa coeso, tudo no mesmo estilo encantador que marcou a gera\u00e7\u00e3o do <a href=\"https:\/\/gamerjump.com\/en\/tag\/gamecube\/\" target=\"_blank\" rel=\"noreferrer noopener\">GameCube<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">O que voc\u00ea acha deste projeto? <\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\"><em>Fonte: thegamer.com<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>","protected":false},"excerpt":{"rendered":"<p>A arte ic\u00f4nica de The Legend of Zelda: Wind Waker continua a inspirar f\u00e3s d\u00e9cadas ap\u00f3s seu lan\u00e7amento. Um desses f\u00e3s, Joe Kendrick, est\u00e1 recriando toda a terra de Hyrule com o mesmo estilo cel-shading do jogo original, mas com uma grande diferen\u00e7a: sem \u00e1gua. O projeto, chamado Wind Waker: Unflooded, est\u00e1 65% completo e [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":3770,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"googlesitekit_rrm_CAowl7bZCw:productID":"","cybocfi_hide_featured_image":"yes","footnotes":""},"categories":[5],"tags":[350,190,30],"class_list":["post-3769","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-noticias","tag-feito-por-fa","tag-mods","tag-nintendo"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Wind Waker: Unflooded Reimagina Hyrule com Arte Cel-Shading do Cl\u00e1ssico de 2003 - Gamer Jump<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/gamerjump.com\/en\/wind-waker-unflooded-reimagina-hyrule-com-arte-cel-shading-do-classico-de-2003\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Wind Waker: Unflooded Reimagina Hyrule com Arte Cel-Shading do Cl\u00e1ssico de 2003 - Gamer Jump\" \/>\n<meta property=\"og:description\" content=\"A arte ic\u00f4nica de The Legend of Zelda: Wind Waker continua a inspirar f\u00e3s d\u00e9cadas ap\u00f3s seu lan\u00e7amento. Um desses f\u00e3s, Joe Kendrick, est\u00e1 recriando toda a terra de Hyrule com o mesmo estilo cel-shading do jogo original, mas com uma grande diferen\u00e7a: sem \u00e1gua. 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